Star Citizen shows off its initial bombing gameplay and highlights alpha 3.15’s feature set
Star Citizen is a game that has been in development for over ten years and is set to be released in 2019. The game features an open world, where players can explore the universe with their friends or solo, while also having the ability to join guilds and build up their own empire.
In the last episode of Inside Star Citizen for this quarter, Star Citizen is learning to love the bomb, as it begins with the first deployment of aerial bombing gameplay elements in alpha 3.15.
The Hercules A2 will be the only ship capable of delivering large, juicy bombs on targets for the time being, and the first version of bomb gameplay will see the ship’s pilot entering a bomb operator mode HUD. This mode has two features: it allows players to see where a bomb will land when launching a bomb at any location, or it allows players to designate a particular reference point that they can later match up with another reticle for more directed bomb hits. The bomb operator mode will eventually be relocated to a specialized bombing station, which will include capabilities such as a remote camera that looks down on a target area.
The video concludes with a full review of alpha 3.15’s features, including healing and death mechanics, physicalized inventory, loot generation features, new mission objectives like avoiding security or forbidding attacking players from killing defenders, and new ships like the Ares Starfighter and Redeem arriving in the alpha 3.15 post-patch schedule.
Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for almost $2 million, with a 2014 release date anticipated. It is still in an unfinished but playable alpha as of 2021, after raising approximately $350 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is now the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.